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		<link>http://wes.tabulas.com</link>
		<title>Modern Day Wordsmith</title>
		<description>Somewhere on the Edge of Reason</description>
		<language>en</language>
		<lastBuildDate>Tue, 17 Nov 2009 02:49:09 +0000</lastBuildDate>
		<item>
			<title>Avatar</title>
			<description><![CDATA[<p><span style="font-family: book antiqua; font-size: small;">Much has been made of James Cameron's upcoming film <a href="http://www.imdb.com/title/tt0499549/">Avatar</a>. Waay too much. After seeing the trailer, some 'sneak peeks' and other interviews, I have surmised this much about the plot:</span></p>
<p><span style="font-family: book antiqua; font-size: small;">A young warrior seeking to prove himself is transformed to take on the appearance of his enemy. Finding himself in an unfamiliar viewpoint, he comes to understand his once-enemy's viewpoint, even falling in love. He then seeks to right the wrongs he has wrought, even if it means turning against those he once counted as brothers.</span></p>
<p><span style="font-family: book antiqua; font-size: small;">That's right ladies and gentlemen, James Cameron cribbed the plot for Avatar from <a href="http://en.wikipedia.org/wiki/Brother_Bear#Plot">Disney's Brother Bear</a>! Welcome to the 2009 movie experience!</span></p>]]></description>
			<link>http://wes.tabulas.com/2009/11/17/avatar/</link>
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			<pubDate>Tue, 17 Nov 2009 02:49:08 +0000</pubDate>
			<category>Movies</category>
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			<title>Maintaining an Online Identity</title>
			<description><![CDATA[<p><span style="font-family: book antiqua; font-size: small;">I've often been an advocate <i>against</i> most social-networking sites, especially with regards to their creep into the workplace and jobhunt. My general rule has been to lock down the security of my online presence to the point where I cannot be found in all but the most specific of web searches.</span></p>
<p><span style="font-family: book antiqua; font-size: small;">However, as my friends have been going on callbacks, they've reported back that their employers are utilizing Google, Facebook, and Twitter information during the interview. I applaude that employers are using technology to be able to learn as much about potential hires as they can, but it comes with a flaw: some of my friends have been forced to do damage control in their own interviews. Not because of inappropriate information that was dredged up on their online profiles, but rather because the information the employers pulled up was for the wrong person. It's happened more (obviously) with my friends that have more common last names, but it's still an issue.</span></p>
<p><span style="font-family: book antiqua; font-size: small;">So I've now run into a problem with my approach to protecting my online identity from the other direction. In locking down the access to my accounts so that no one can find me, I leave employers not with no information to find on me, but only misinformation to find on me. The modern-day mantra is no longer <i>protecting</i> the online identity, but rather <i>maintaining</i> it.</span></p>
<p><span style="font-family: book antiqua; font-size: small;">Yesterday, in preperation for a meet-and-greet with potential employers, I found myself creating a <a href="http://www.linkedin.com">LinkedIn</a> profile, opening up portions of my <a href="http://www.facebook.com/">Facebook</a> account to public search, and creating a <a href="http://twitter.com/">Twitter</a> account. I also created a <a href="http://www.google.com/profiles/">Google Profile</a> and cross-linked every single one of these accounts to create a cohesive online presence.</span><span style="font-size: small;"> </span></p>
<p><span style="font-family: book antiqua; font-size: small;">The idea is to make yourself easily searchable, but limit the information that can be found in a search. I give away enough information that an employer will be certain that I'm the same person he/she is looking for, but beyond that, there's almost nothing to be found.</span></p>
<p><span style="font-family: book antiqua; font-size: small;">Maintain the identity, don't hide it. It's better to be found than someone else to be found and it assumed to be you.<br /></span></p>]]></description>
			<link>http://wes.tabulas.com/2009/10/29/maintaining-an-online-identity/</link>
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			<pubDate>Thu, 29 Oct 2009 16:50:58 +0000</pubDate>
			<category>Technology</category>
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			<title>Catan</title>
			<description><![CDATA[<p><span style="font-family: book antiqua; font-size: small;">I played table-top Catan for the first time last night. So very much fun. I'm going to see if I can turn this into a weekly event...</span></p>]]></description>
			<link>http://wes.tabulas.com/2009/09/28/catan/</link>
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			<pubDate>Mon, 28 Sep 2009 19:43:11 +0000</pubDate>
			<category>Gaming</category>
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			<title>Stupid Career Choice</title>
			<description><![CDATA[<p><span style="font-family: book antiqua; font-size: small;">Back in Jacksonville, and have an MPRE prep course this afternoon. It never stops.</span></p>]]></description>
			<link>http://wes.tabulas.com/2009/08/02/stupid-career-choice/</link>
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			<pubDate>Sun, 02 Aug 2009 15:15:19 +0000</pubDate>
			<category>School</category>
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			<title>This is what happens when video games get involved</title>
			<description><![CDATA[<p><a href="http://campbell.tabulas.com/"><span style="font-size: small; font-family: book antiqua;">Dave</span></a><span style="font-size: small; font-family: book antiqua;"> posted a fantastic, though mildly spoiler-ish summary of the facts leading into Mass Effect 2 and his thoughts on what the plot will be. It's a good write-up that addresses a lot of the outstanding loose ends in the Mass Effect universe and weaves a compelling and coherent plotline out of them.</span></p>
<p><span style="font-size: small; font-family: book antiqua;">Like any good attempt at a plot, it leaves itself open to a healthy discussion on the merits of the plot. On the other hand, any good discussion quickly spirals off from whence it began. It is in that vein that I'm re-posting the comments between Dave and I on his post. I've reorganized the statements so they can be followed more coherently. But first, </span><a href="http://campbell.tabulas.com/2009/07/09/forecasting-mass-effect-2-and-3/"><span style="font-size: small; font-family: book antiqua;">go read Dave's article</span></a><span style="font-size: small; font-family: book antiqua;">. I'll wait.</span></p>
<p><span style="font-size: small; font-family: book antiqua;">You back? Ok then.</span></p>
<p><span style="font-family: book antiqua;"><span style="font-size: small;"><strong>Me:</strong> Good theory, but I don't think it'll pan out. Here's why.<br /><br />Bioware is putting an inordinant amount of interest in the fact that there is a real possibility of dying in the final sequence, and that such a death is completely plausible as an ending. Your storyline, while I would dearly love to see it, hinges too much (I think) on the success of Shepard's mission in order to be viable as a plot. <br /><br />Furthermore, Bioware is also making a big deal over not being able to replay through with characters, instead emphasizing that after the main story is completed, there will be an ability to explore additional worlds/side-quests/etc. Getting stranded on an uncharted world seems to foreclose that possibility.<br /><br />Now, I agree with you fully that the plot line should involve the Collectors in some fashion, and I think that a connection between the Reapers and the Collectors is also a strong likelihood. I also feel that your supposition on the Collectors being the creators of the Reapers a fair shot. The bit about "no ships going through the Omega-4 relay ever return" seems to be a good plot point for an endgame though.<br /><br />That's it for the most part. I think the main thrust of your theory is good, but I think the endgame sequence will play out differently than we think.</span></span></p>
<p style="PADDING-LEFT: 30px"><span style="font-family: book antiqua;"><span style="font-size: small;"><strong>Dave:</strong> Points noted. I find it very difficult to reconcile BioWare's announcement of post-credits content with the archetypal 'hero cast down in shambles' denouement to a trilogy's 2nd act. In the end, I went w/ the latter in the hopes that BW could implement the former in some, to me, unforeseen way.<br /><br />On the Shep dying, I truly believe that BW does not regard this as the "right" ending, and thus the player who perishes receives a completely separate ending from what BW will use to transition into ME3. <br /><br />They're both good catches on your end, and leave me in a position to hope that BW has implemented scenarios we haven't yet conceived of.<br /><br />The one thing that I think will be massively important but that I didn't work in here is the issue of Klencory. Supposedly there are the "lost crypts of beings of light" who were created to protect organic life from the synthetic "machine devils." So, BW's essentially laid the groundwork for whatever is on/in Klencory to be what you use to destroy/disable the Reapers.<br /><br />Of course, when next Spring rolls around, all of this will be wrong.</span></span></p>
<div style="PADDING-LEFT: 60px" class="text"><span style="font-family: book antiqua;"><span style="font-size: small;"><strong>Me:</strong> Ah yes. I remember that planet now that you mention it. I can't decide if this is a throwaway from Bioware to flesh out the mythos of the Reapers (and a mythical savior from them), or if it will be, as you suppose, massivly important.<br /><br />I think it's probably going to be tied in somehow, if not in ME2 then in ME3.</span></span></div>
<div style="PADDING-LEFT: 60px" class="text"><span style="font-size: small; font-family: book antiqua;">&nbsp;</span></div>
<div style="PADDING-LEFT: 60px" class="text">
<div style="PADDING-LEFT: 30px" class="text"><span style="font-family: book antiqua;"><span style="font-size: small;"><strong>Dave:</strong> I must admit, it does come off as rather red herring-ish in retrospect. I suppose one question is, at what point does forshadowing become too obvious/easy?</span></span></div>
<div style="PADDING-LEFT: 30px" class="text"><span style="font-size: small; font-family: book antiqua;">&nbsp;</span></div>
<div style="PADDING-LEFT: 30px" class="text">
<div style="PADDING-LEFT: 30px" class="text"><span style="font-family: book antiqua;"><span style="font-size: small;"><strong>Me:</strong> I think at the point where it becomes like Indiana Jones 4 (see </span></span><a href="http://www.youtube.com/watch?v=MOoVTJKrBeQ"><span style="font-size: small; color: #0054a6; font-family: book antiqua;">www.youtube.com</span></a><span style="font-size: small; font-family: book antiqua;"> for what I mean).<br /><br />I mean, a single reference on a non-landable planet isn't a huge foreshadow. I expect most players won't even have visited Klencory. Even of all the players who visited the planet, it's still uncertain how many took the time to read through all the dialouge on each planet. I know that during my second run, I was just checking at the bottom to see if I could land/scan.<br /><br />Personally, I think it's likely a great small foreshadow that completionist players will remember, but most fans won't realize until after playing the entire trilogy.</span></div>
</div>
</div>
<div class="text"><span style="font-size: small; font-family: book antiqua;">&nbsp;</span></div>
<div style="PADDING-LEFT: 60px" class="text"><span style="font-family: book antiqua;"><span style="font-size: small;"><strong>Me:</strong> ETA: On the dying side, here's my concern: I remember from an article that Bioware said that if you die in ME2, you'll play as "a Shepard" in ME3. Not "your" Shepard, but as Shepard nonetheless.<br /><br />Two things: One, this reinforces your argument that dying isn't the "right" ending, and will likely be treated differently. It's still a viable outcome, just not the right one. Two, I still not sure how Bioware can enforce death to Shepard as a viable outcome, but then maintain continuity into ME3. Even if it's not the right outcome, it's still feasible, and the story should bear that out.</span></span></div>
<div style="PADDING-LEFT: 60px" class="text">
<div class="text"><span style="font-size: small; font-family: book antiqua;">&nbsp;</span></div>
<div style="PADDING-LEFT: 30px" class="text"><span style="font-family: book antiqua;"><span style="font-size: small;"><strong>Dave:</strong> As I currently understand it, the death outcome is not intended to be rolled into ME3. It represents end game, end trilogy, finito, for your Shepard. The playing as "a" Shepard but not "your" Shepard in ME3 I've interpreted as BioWare's way of saying that ME3 would then function just as if you'd never played 1 or 2.</span></span></div>
<div style="PADDING-LEFT: 30px" class="text"><span style="font-size: small; font-family: book antiqua;">&nbsp;</span></div>
<div style="PADDING-LEFT: 60px" class="text"><span style="font-family: book antiqua;"><span style="font-size: small;"><strong>Me:</strong> I think you're right, I just think it's a shoddy choice continuity-wise for the second part of a trilogy.</span></span></div>
</div>
<p style="PADDING-LEFT: 30px"><span style="font-family: book antiqua;"><span style="font-size: small;"><strong>Dave:</strong> ETA: perhaps the post-credits action could consist of your primary handler with Cerberus (presumably Miranda) feeling a stronger connection from all your time together than she does for Cerberus any longer (another archetypal action), going rogue, and rescuing you. You then have a ship, a squadmate, and the ability to re-build your crew via DLC. Just a thought.</span></span></p>
<div style="PADDING-LEFT: 60px" class="text"><span style="font-family: book antiqua;"><span style="font-size: small;"><strong>Me:</strong> That could certainly work, especially if your handler is a potential romantic interest for Shepard. Even if they're not the person you choose to consummate teh relationship with, it still provides adequate fodder for why your handler would choose to go rogue and save you.</span></span></div>
<div style="PADDING-LEFT: 60px" class="text"><span style="font-size: small; font-family: book antiqua;">&nbsp;</span></div>
<div style="PADDING-LEFT: 90px" class="text"><span style="font-family: book antiqua;"><span style="font-size: small;"><strong>Dave:</strong> I imagine that Miranda will be a romantic interest in ME2. From the footage we've seen thus far, she tends to eschew armor in favour of an eye-catching body suit, and is voiced by Yvonne Strahovski.</span></span></div>
<div style="PADDING-LEFT: 90px" class="text"><span style="font-size: small; font-family: book antiqua;">&nbsp;</span></div>
<div style="PADDING-LEFT: 90px" class="text">
<div style="PADDING-LEFT: 30px" class="text"><span style="font-family: book antiqua;"><span style="font-size: small;"><strong>Me:</strong> My remaining question then is: In the interest of Bioware maintaining the availability of "non-traditional" pairings, will Miranda be a character with possible romantic linkages to both male and female Shepards? Or will the Miranda character actually have a different avatar/actor depending on the gender of the PC?</span></span></div>
<div style="PADDING-LEFT: 30px" class="text"><span style="font-size: small; font-family: book antiqua;">&nbsp;</span></div>
<div style="PADDING-LEFT: 30px" class="text">
<div style="PADDING-LEFT: 30px" class="text"><span style="font-family: book antiqua;"><span style="font-size: small;"><strong>Dave:</strong> I believe Miranda is likely set; I'd doubt that BioWare would cast Yvonne and only make her accessible on certain playthroughs. That said, application of a KotOR II either/or scenario pertaining to party members, e.g. Handmaiden/Disciple &amp; Mira/Hanharr might be interesting. I already believe that BW is (somewhat) reprising KotOR II's Influence system.<br /><br />On whether Miranda might be romance-able from both perspectives, there was actually a 100+ page Miranda thread on BW's forums that eventually delved into that question with much speculation and little in the way of answers.</span></span></div>
<div style="PADDING-LEFT: 30px" class="text"><span style="font-size: small; font-family: book antiqua;">&nbsp;</span></div>
<div style="PADDING-LEFT: 60px" class="text"><span style="font-family: book antiqua;"><span style="font-size: small;"><strong>Me:</strong> I suppose that's to be expected from a forum discussion.</span></span></div>
<div style="PADDING-LEFT: 60px" class="text"><span style="font-size: small; font-family: book antiqua;">&nbsp;</span></div>
<div style="PADDING-LEFT: 90px" class="text"><span style="font-family: book antiqua;"><span style="font-size: small;"><strong>Dave:</strong> With purportedly 12 potential squad members, I think there's room for only 1 swing character, as it were. In that instance, Miranda's sexuality may entirely depend on whether BioWare doubles down on the Asari card. If there is no Asari romance interest, I could definitely see Miranda playing the Silk Fox role.<br /><br />Incidentally, if Ash bites it in the beginning like I think she might, I'll be gunning straight for Tali.</span></span>
<div class="text"><span style="font-size: small; font-family: book antiqua;">&nbsp;</span></div>
<div style="PADDING-LEFT: 30px" class="text"><span style="font-family: book antiqua;"><span style="font-size: small;"><strong>Me:</strong> My only thought on that is that I have no idea what Quarians look like under their suits. Does Ascension shed any light on this?</span></span></div>
<div style="PADDING-LEFT: 30px" class="text"><span style="font-size: small; font-family: book antiqua;">&nbsp;</span></div>
<div style="PADDING-LEFT: 60px" class="text"><span style="font-family: book antiqua;"><span style="font-size: small;"><strong>Dave:</strong> One of the characters encounters a quarian sans enviro suit, but the lighting was poor (inside a basement) and the poor sap had been tortured, so I don't recall it revealing especially much.</span></span></div>
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			<link>http://wes.tabulas.com/2009/07/09/this-is-what-happens-when-video-games-get-involved/</link>
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			<pubDate>Thu, 09 Jul 2009 19:27:06 +0000</pubDate>
			<category>Gaming</category>
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			<title>Happy 4th!</title>
			<description><![CDATA[<p><span style="font-size: small; font-family: book antiqua;">Happy Independence Day everyone! Hope everyone is having a great time, and staying safe. For those of you in Boston or DC, I envy the fireworks celebrations you will be witness to. As for me, I'll be in Orlando, enjoying coasters and the Florida heat. I leave you with the words of one of our greatest Presidents:</span></p>
<p><span style="font-size: small; font-family: book antiqua;">"Good morning. Good morning. In less than an hour, aircraft from here will join others from around the world, and you will be launching the largest aerial battle in the history of mankind. Mankind, that word should have new meaning for all of us today. We can't be consumed by our petty differences any more. We will be united in our common interest. Perhaps it's fate that today is the 4th of July, and you will once again be fighting for our freedom. Not from tyranny, oppression, or persecution, but from annihilation. We're fighting for our right to live, to exist! And should we win the day, the 4th of July will no longer be known as an American holiday, but as the day when the world declared in one voice, 'We will not go quietly into the night! We will not vanish without a fight! We're going to live on, we're going to survive.' Today we celebrate our independence day!" </span></p>
<p><span style="font-size: small; font-family: book antiqua;">President Thomas Whitmore<br />July 4th, 1996</span></p>]]></description>
			<link>http://wes.tabulas.com/2009/07/04/happy-4th/</link>
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			<pubDate>Sat, 04 Jul 2009 13:40:00 +0000</pubDate>
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			<title>Fanboy Baiting</title>
			<description><![CDATA[<p><span style="font-size: small; font-family: book antiqua;">I'm not really planning on baiting fanboys today, but that's what came to mind when I ran across </span><a href="http://www.gametrailers.com/user-movie/haloid/57998?id=57998"><span style="font-size: small; font-family: book antiqua;">this old video</span></a><span style="font-size: small; font-family: book antiqua;">. It's a classic mash-up video, but damn I bet it pissed the Xbox and Nintendo fanboys off when it hit. Take a look and decide for yourselves:</span></p>
<p>&nbsp;</p>
<p style="text-align: center;"><span style="font-size: small; font-family: book antiqua;"></span></p>
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			<link>http://wes.tabulas.com/2009/06/15/fanboy-baiting/</link>
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			<pubDate>Mon, 15 Jun 2009 13:35:00 +0000</pubDate>
			<category>Gaming</category>
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			<title>They're back!</title>
			<description><![CDATA[<p><span style="font-size: small; font-family: book antiqua;">Even heading off into the </span><a href="http://www.amazon.com/Futurama-Into-Green-Yonder-Blu-ray/dp/B001MT7ZII/ref=sr_1_3?ie=UTF8&amp;s=dvd&amp;qid=1244638148&amp;sr=8-3"><span style="font-size: small; font-family: book antiqua;">wild green yonder</span></a><span style="font-size: small; font-family: book antiqua;"> couldn't stop this crew. What do you get when you cross a frozen guy, a cyclops, an old man, a lobster, a <em>really</em> rich Asian girl, a Jamacian acountant, and a thieving, boozing, morally defunct robot? Futurama, that's what. And after four seasons on the air and four straight-to-DVD movies, </span><a href="http://ausiellofiles.ew.com/2009/06/its-official-futurama-returns.html?cnn=yes"><span style="font-size: small; font-family: book antiqua;">it's back</span></a><span style="font-size: small; font-family: book antiqua;">! That's right, Fry, Bender, Leela and the rest of the Planet Express crew are </span><a href="http://ausiellofiles.ew.com/2009/06/its-official-futurama-returns.html?cnn=yes"><span style="font-size: small; font-family: book antiqua;">back for 26 brand-new episodes</span></a><span style="font-size: small; font-family: book antiqua;">. The new episodes will be airing on Comedy Central sometime in 2010. I'm absurdly excited.</span></p>
<p><span style="font-size: small; font-family: book antiqua;">Futurama was a series that I couldn't catch until it was too late to save it. In my generation, it seems like there were two great animated television shows that FOX cancelled too soon: Family Guy and Futurama. These shows, along with Firefly, were massivily popular DVD sellers, and many believed that the shows' crazy popularity was indicative that FOX was run by morons and that the shows never should have been cancelled in the first place.</span></p>
<p><span style="font-size: small; font-family: book antiqua;">It always seemed though, that between the two shows, everyone had a favorite. Despite my love of Family Guy's quirky humor and pop-culture references, Futurama is the clear winner for me. I love the sci-fi references, the legitimately smart humor, and the nods to real science that the show used so well in conveying its story. The cast of characters was great as well:</span></p>
<p style="text-align: center;"><a href="http://www.wired.com/entertainment/hollywood/magazine/15-12/ff_futurama"><span style="font-size: small; font-family: book antiqua;"><img width="630" src="http://www.wired.com/images/article/magazine/1512/ff_futurama3_630.jpg" alt="from Wired" height="354" title="Futurama Crew" /></span></a><br /><span style="font-size: small; font-family: book antiqua;">For the uninitiated: See that robot? Don't let him near your wallet</span></p>
<p style="text-align: left;"><span style="font-size: small; font-family: book antiqua;">Every character had a place, from the lovable sad-sap Zoidberg (the lobster) to the stupid (but special) Fry (red jacket), who acidentally froze himself a thousand years ago, only to wake up in the year 3000.&nbsp; Fry ends up teaming with a cyclops Leela (purple hair) and a robot (really? You can't tell from the photo?) to work for Fry's great-great-great-great-great-...-great-nephew, the Professor (in the slippers). They work, for all things, as a package delivery service, Planet Express. As expected, hijinks ensue.</span></p>
<p style="text-align: left;"><span style="font-size: small; font-family: book antiqua;">I really enjoy the way the writers approached this show. The were masters at drawing paralles to classic literature, 20th century life, and real science in making the show's humor work. It's not uncommon for a character to object to a photo-finish horse race by citing the </span><a href="http://en.wikipedia.org/wiki/Hawthorne_effect"><span style="font-size: small; font-family: book antiqua;">Hawthorne effect</span></a><span style="font-size: small; font-family: book antiqua;">. Nor would it be uncommon for the characters to find themselves in </span><a href="http://www.youtube.com/watch?v=lalBIp4Pono"><span style="font-size: small; font-family: book antiqua;">a parody of Charlie and the Chocolate Factory</span></a><span style="font-size: small; font-family: book antiqua;">. It was a mix of references much more subtly done than Family Guy, slapstick humor, and nerdy science jokes that made this show resonate. When you take that mix, add the creative direction of </span><a href="http://en.wikipedia.org/wiki/Matt_Groening"><span style="font-size: small; font-family: book antiqua;">Matt Groening</span></a><span style="font-size: small; font-family: book antiqua;"> and </span><a href="http://en.wikipedia.org/wiki/David_X_Cohen"><span style="font-size: small; font-family: book antiqua;">David X. Cohen</span></a><span style="font-size: small; font-family: book antiqua;">, and then add a truly lovable cast of characters you get a show that is incredibly fun to watch. If you're still not sold, watch a few of these clips:</span></p>
<p style="text-align: center;"><span style="font-size: small; font-family: book antiqua;">
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<br />Collection of moments - mainly Fry screaming</span></p>
<p style="text-align: center;"><span style="font-size: small; font-family: book antiqua;">
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<br />Anti-Piracy Warning</span></p>
<p style="text-align: center;"><span style="font-size: small; font-family: book antiqua;">
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<br />Fry's Life</span></p>
<p style="text-align: center;"><span style="font-size: small; font-family: book antiqua;">
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<br />Ahh, Zoidberg</span></p>]]></description>
			<link>http://wes.tabulas.com/2009/06/10/theyre-back/</link>
			<guid isPermaLink="true">http://wes.tabulas.com/2009/06/10/theyre-back/</guid>
			<pubDate>Wed, 10 Jun 2009 13:33:04 +0000</pubDate>
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			<title>Sam Fisher is a bad-ass</title>
			<description><![CDATA[<p><span style="font-size: small; font-family: book antiqua;">Seriously. I should just make this a running feature, pointing out the bad-assery that I observe daily...Naw. <a href="http://splintercell.us.ubi.com/conviction/">Splinter Cell: Conviction</a> however, looks more and more like the revitalization of the Splinter Cell franchise that I've been waiting for. Sam Fisher is back, angry and violent over the death of his daughter. He's still not back with Third Echelon, but it hardly seems to matter: Same looks like he's planning on destroying those connected to his daughter's death in the most bruatlly effective ways possible.</span></p>
<p><span style="font-size: small; font-family: book antiqua;">At the same time, it seems like Ubisoft is keeping the elements that made the Splinter Cell franschise into such a juggernaut. Stealth elements are still there, but slightly less emphasized. In my mind, that just means I have to work harder to stay stealthy. Sweet! The acrobatic movements and takedowns look even better than ever. And finally, <a href="http://wes.tabulas.com/2008/07/25/why-ubisoft/">despite the rumors</a>, Michael Ironside is back, lending gravelly tones to Sam.</span></p>
<p><span style="font-size: small; font-family: book antiqua;">Take a look at the trailer below, and then hit the jump for seven and a half minutes of gameplay footage.</span></p>
<p style="text-align: center;"><span style="font-size: small; font-family: book antiqua;">
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</span></p>
<p style="text-align: left;"><span style="font-size: small; font-family: book antiqua;"><strong>(<a href="http://wes.tabulas.com/2009/06/07/sam-fisher-is-a-bad-ass/">Insert Coin to Continue</a>)</strong></span></p>]]></description>
			<link>http://wes.tabulas.com/2009/06/07/sam-fisher-is-a-bad-ass/</link>
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			<pubDate>Sun, 07 Jun 2009 13:30:00 +0000</pubDate>
			<category>Gaming</category>
		</item>		<item>
			<title>Mini-Review: Star Trek</title>
			<description><![CDATA[<p style="text-align: left;"><span style="font-family: book antiqua; font-size: small;">There's a heirarchy to this you know. There are certain science-fiction fans at the top, some at the bottom. It's a geek social pecking order, and like anything else that involves geeks, it's dengerous to disturb. Here's an illustration of how the hierarchy works:</span></p>
<p><span style="font-family: book antiqua; font-size: small;">&nbsp;</span></p>
<p>&nbsp;</p>
<p style="text-align: center;"><a href="http://www.sheldoncomics.com"><span style="font-family: book antiqua; font-size: small;"><img src="http://www.sheldoncomics.com/strips/sd081119.gif" alt="Sheldon" title="Sheldon" width="800" height="272" /></span></a></p>
<p style="text-align: left;"><span style="font-family: book antiqua; font-size: small;">But then a funny thing happens: A guy like JJ Abrams comes along and decides that this hierarchy thing doesn't matter one whit. And so JJ Abrams goes and reboots the Star Trek franchise into something young, hip, and absolutely amazing to watch.</span></p>
<p style="text-align: left;"><span style="font-family: book antiqua; font-size: small;">I'm not a Trekkie. Never was. I grew up on Star Wars, then Firefly. I never saw a single Star Trek episode, be it from the original series, TNG, Deep Spece 9, Voyager, or Enterprise. I never saw any of the eleven (11!) movies the franchise has put out. I just wasn't into the series.</span></p>
<p style="text-align: left;"><span style="font-family: book antiqua; font-size: small;">But then I saw the trailers. They were amazing looking. The movie had me hooked. There wasn't a thing I could see looking at it that would dissuade me from going. And so I did:</span></p>
<p style="text-align: center;"><span style="font-family: book antiqua; font-size: small;"> 
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</span></p>
<p style="text-align: left;"><span style="font-family: book antiqua; font-size: small;">Let me just say: this was a fantastic film. The cast they chose replicates and pays homage to so many of the characteristics that made the original series so endearing to its fans. Chris Pine is fantastic as a young Kirk, and brings just the right amount of swagger and confidence in leadership to the role. It's very reminiscent of Shatner in the early episodes: complete confidence in the path&nbsp;he's undertaking, swagger and an aura of leadership, and (of course) constantly getting into fights that he can't win, but somehow does.</span></p>
<p style="text-align: left;"><span style="font-family: book antiqua; font-size: small;">The rest of the cast is filled out spectactularly as well. My favorite character was Kirk, but as far as the supportign cast goes, I gotta give it to Scotty. Simon Pegg was hilarious, and brought a lot to Scotty's character. Karl Urban continues to impress as Bones, and Zoe Saldana and Zachary Quinto were great in their roles.</span></p>
<p style="text-align: center;"><span style="font-family: book antiqua; font-size: small;"><img src="http://filmreviewonline.com/wp-content/uploads/2009/05/star-trek-cast1.jpg" alt="Star Trek Cast" title="Star Trek Cast" width="800" height="340" /></span></p>
<p style="text-align: left;"><span style="font-family: book antiqua; font-size: small;">The plot was fun and enjoyable, and had the right balance between setting up the characters and their backstories and telling a story of its own. Too often movies, epecially reboots,&nbsp;don't strike this balance right, and fans and moviegoers alike suffer. The story also deftly strikes it's own place in the Star Trek canon without disturbing the movies and episodes that came before it (to tell more would be spoiling - just go see it!).</span></p>
<p style="text-align: left;"><span style="font-family: book antiqua; font-size: small;">There's plently of nods and winks to Star Trek fans who grew up with the series, and the characters replace their counterparts well, but this movie has a decidely modern flair with all the bells and whistles Hollywood is capable of today. The CGI is top-quality (Industrial Light &amp; Magic), and the fight choreography is superb. Some elements of the original series are gone; you won't see hokey fights and special effects here. But even for all the bells and whistles, the movie still retains the charm and allure that made it so popular.</span></p>
<p style="text-align: left;"><span style="font-family: book antiqua; font-size: small;">Rating: 9/10</span></p>]]></description>
			<link>http://wes.tabulas.com/2009/06/06/mini-review:-star-trek/</link>
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			<pubDate>Sat, 06 Jun 2009 16:35:00 +0000</pubDate>
			<category>Movies</category>
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